AI Insights · Timothy · July 2023
Top Down Games on Android in Australia: Q2 2023 Performance
Analyzing the performance of the top 5 top-down games on Android in Australia for Q2 2023, including downloads, revenue, and active users.
In Q2 2023, the top 5 top-down games on the Android platform in Australia showcased diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at their performance metrics.
MONOPOLY GO! from Scopely saw a significant increase in weekly revenue, starting at approximately $39.7K at the end of March and peaking at around $186K in early June. Weekly downloads began at 16.3K and saw a decline to about 9.8K by the end of June. The game also experienced growth in weekly active users, peaking at 34.9K in mid-May before dropping to 24.2K by the end of June.
Block Blast! by Hungry Studio did not generate any revenue during this period. However, it maintained a steady download rate, starting at 6.8K in late March and reaching 9.3K by the end of June. Weekly active users showed a consistent trend, peaking at 62.8K in early May and ending the quarter at 54.4K.
2248 - Number Games 2048 from Inspired Square FZE saw modest weekly revenue, with figures ranging from $454 in late March to $1.3K in mid-June. Downloads started strong at 7.5K, peaking at 11.8K in mid-April, before declining to 3.8K by the end of June. The game’s weekly active users peaked at 26.2K in mid-April and dropped to 13.9K by the end of June.
Triple Tile: Match Puzzle Game by Tripledot Studios Limited did not report any revenue during Q2 2023. Weekly downloads showed a slight decline, starting at 5.4K at the end of March and dropping to 3.9K by the end of June. Active users remained relatively stable, peaking at 37.1K in early April and ending the quarter at 31.2K.
Brain Test: Tricky Puzzles from Unico Studio reported modest weekly revenue, ranging from $140 in late March to $215 in early June. Downloads saw an upward trend, starting at 3.3K and peaking at 8.3K by the end of June. Active users increased significantly, starting at 22.8K and reaching 43.3K by early June.
These insights are based on data from Sensor Tower, providing a comprehensive look at the performance of these top-down games on the Android platform in Australia. For more detailed insights, visit Sensor Tower.